zetareticuli

Homicidium

Realistic ballistics. Doom-paced violence.

In Development // Godot Engine

Fast as Doom. Accurate as a range day. homicidium is a first-person shooter built around a ballistics engine we built ourselves from real-world data — not a lookup table, not a hitscan cone, actual physics.

Advanced Projectile System

We’ve been out collecting real ballistics data off a pile of firearms and calibers ourselves, then feeding it into the APS — our home-grown Advanced Projectile System. It’s fast enough to run at combat speed and still model:

APS will be open-sourced once it’s done. Realistic, fast-paced ballistics shouldn’t be locked up.

Status

In active development on Godot. This is the priority title — everything else is paused until this one ships.

devlog source

devlog

  1. 2025-02-01 ---> Ballistics update in homicidium
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